Steam Community: Mount & Blade II: Bannerlord. I know I butchered names As of 1.5.7 these are the best workshops for each town Also added some helpful hints and suggestions -----Time Stamps-----
Pretty much any workshop that uses resources of 2 or more bound villages (for example, a city with a brewery will do better with 2 bound villages producing grain vs a brewery in a city with only 1 bound village producing grain).
Workshops are a long-term investment, acquire them as soon as your treasury allows A workshop's success depends on the local economy It needs (1) a steady supply of cheap raw materials and (2) a demand for the produced goods Tip: Seek the vicinity of villages that produce the required raw materials
Mount & Blade II: Bannerlord . you can make more money from workshops and increase the number you have at any one time. To find a Bannerlord workshop, you’ll need to search cities and
Investing in a Workshop - How to Make Money - Economy | Mount & Blade II: Bannerlord | Gamer Guides® Hidden Pawn 259 One-Handed 273 Two-Handed 274 Polearm 275 Bow 276 Crossbow 277 Throwing 278 Riding 279 Athletics 280 Smithing 281 Scouting 282 Tactics 283 Roguery 284 Charm 285 Leadership 286 Trade 287 Steward 288 Medicine 289 Engineering 290 This mod is opted-in to receive Donation Points. A minimalistic mod for maximum compatibility. Build as many workshops as you can afford. Pro tip: Invest only in profitable workshops. Note that if a workshop is losing money, it does not appear in the income tooltip. Downsides/balance: Enemies seize workshops you have in cities they own. Even a workshop making a low amount, lets say 100 a day, would have paid for itself in under a year, every year after is basically free money. You just have to make sure to be careful where you invest, dont invest in border towns that are likely to get taken by enemies, dont invest in enemy nations who are likely to sieze your assets if war starts.
mount and blade bannerlord how to make money from workshop
It works for me. For example I bought a smithy in a city, but there wasn't much iron ore in the city. So I went and found a village that produces iron and went back and sold iron in my city. My workshop then started gaining money. It just speeds up the money making process if there's raw materials available in the market of the city. solo fight looters/small bandit groups & trade (only 1 pack mule, speed matters) until you have money for first workshop (~15k) (edit: become ~25k in 1.8), should take less than 100 days (mostly around 50-75 days, depending on knowledge of trade routes), get some units now, trade more, kill more bandits and start smithing & doing quests, until clan ranks up and 2. workshop. become merc, repeat Low Security = higher corruption. High Security = Lower corruption. Higher Prosperity = More Corruption via thugs becoming more prosperous as well. When high prosperity outpaces security by a lot you end up with the same corruption result as low security. Solution = Kill the thugs off to reduce their numbers and thus their corruption. It is safe to use mid-game, does not corrupt any saves. How to use: - Install & Start/Load your game. - Make sure you have MCM installed. - To enable/disable the mod, go to "Mod Options" -> UnlimitedWS -> Activate. This mod gives the best experience with my other mods UnlimitedCAP , UnlimitedPS , UnlimitedMC. Latest version: Check Files.
TJAY Feb 4, 2021 @ 4:10am. What to do with cows, hogs, sheeps. So I've figured out I can buy old work horses off villagers and sell the meat and hide from them to make a good profit. Sometimes I will buy cows, hogs and sheep off them at the same time. Yet the same method does not nett me more income then just selling the living stock.

Make pots of money by easily gathering rumors on all the hottest deals around you! How To Install: Simply UNZIP and move the Latest Trade Rumors folder to your game modules folder. Uses Harmony and Mod Configuration Menu v3.1.9 for easy configuration in-game. Harmony and MCM latest version required for the configuration of the mod.

With a vast continent to explore in Mount & Blade II: Bannerlord, adventurers will need to have a bit of gold (or denars) to stay afloat.Here’s our mini-guide on how to make money early in the game.
- Before launching the game make sure you go to your Bannerlord launcher -> Mods and move Harmony 1st on the list, Butterlib 2nd and MCM 3rd. (if you have better exception window mod, use it accordingly, this order is not necessary but one needs to be under the other) - After launching the game, you can activate and edit the limits in "Mod
The extra denars from the caravan/workshop is just Bonus. I never ever ever ever look at my workshop to see what it is making. I just want it to be higher than ZERO. if it is higher than zero. I'm happy. I'm getting a renown. Late game. Workshops can pump out BIG money.. your 7 workshops can make 5k per day or more. Thats decent..
So please make sure to check out his mods. Check out his current project for CK3 Ethnicities & Portraits Expanded; TaleWorlds for making such awesome games, and being very supportive / helpful to the modding community; The community at the Mount & Blade modding discord for the support / information that is shared
Scan around towns until you see a cheap resource with ridiculous quantity, and make your workshop correspond to that resource. 1000+ cheap grain is pretty good for a brewery. If you have already done that it is possible that there is local competition, its better to make a beer workshop in a town (for example) thats far away from another good Not making any money off brewery. Bug. I bought the brewery in omor in my current campaign and it has made zero denars since I purchased it. I looked online to see if workshops changed since I haven't played since 1.7.2 but it all said that the problem would usually be not enough input material but omor is full of grain. Sort by: Background pZfDM.